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1. Parties: Identification of the licensor and licensee, including their legal status and registered addresses
2. Background: Context of the agreement, including brief description of the video game and parties' business relationship
3. Definitions: Detailed definitions of key terms used throughout the agreement, including technical terms specific to video gaming
4. Grant of License: Scope of the license, including territory, term, exclusivity, and permitted uses of the video game
5. License Fees and Payment Terms: Financial terms including royalties, minimum guarantees, and payment schedules
6. Technical Requirements: Specifications for game implementation, platform requirements, and technical standards
7. Content Standards: Requirements for compliance with Indonesian content regulations and age rating systems
8. Intellectual Property Rights: Protection and ownership of IP, including game assets, modifications, and user-generated content
9. Quality Control: Standards for game quality, testing requirements, and approval processes
10. Distribution and Marketing: Terms governing game distribution and marketing activities
11. Support and Maintenance: Obligations regarding game updates, bug fixes, and customer support
12. Data Protection and Security: Requirements for handling user data and maintaining security standards
13. Term and Termination: Duration of agreement, renewal terms, and termination rights
14. Warranties and Indemnities: Parties' warranties and indemnification obligations
15. General Provisions: Standard legal provisions including governing law, dispute resolution, and force majeure
1. Localization Rights: Used when the game requires translation or cultural adaptation for the Indonesian market
2. In-Game Purchases: Required for games with microtransactions or virtual goods
3. User Generated Content: Needed for games that allow players to create and share content
4. Cloud Gaming Rights: Include when the game will be available through cloud gaming services
5. Esports and Tournament Rights: Required if the game may be used in competitive gaming events
6. Physical Distribution: Include when physical copies of the game will be distributed
7. Third-Party Integration: Required when the game integrates with third-party services or platforms
8. Revenue Sharing for Alternative Business Models: Include for free-to-play or subscription-based models
1. Technical Specifications: Detailed technical requirements and performance specifications
2. Content Guidelines: Specific content restrictions and requirements for Indonesian market
3. Revenue Calculation and Reporting: Detailed procedures for calculating and reporting revenue
4. Marketing Guidelines: Requirements and restrictions for marketing the game
5. Service Level Agreement: Performance metrics and support requirements
6. Approved Subcontractors: List of approved third-party service providers
7. Game Assets: Inventory of licensed game assets and intellectual property
8. Territory Restrictions: Detailed breakdown of territorial rights and restrictions
Gaming and Interactive Entertainment
Software Development
Digital Media
Technology
Entertainment
E-commerce
Digital Distribution
Mobile Applications
Creative Industries
Legal
Business Development
Licensing
Product Development
Commercial
Compliance
Intellectual Property
Operations
Technical
Content Strategy
Regional Management
Partnerships
Legal Counsel
Business Development Manager
Licensing Manager
Content Acquisition Manager
Game Producer
Commercial Director
Compliance Officer
IP Rights Manager
Product Manager
Partnership Manager
Operations Director
Technical Director
Content Strategy Manager
Regional Manager
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