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Game Development Agreement Template for Singapore

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Key Requirements PROMPT example:

Game Development Agreement

"I need a Game Development Agreement for a mobile puzzle game project starting in March 2025, where we will retain all IP rights and the developer will be paid fixed milestone payments rather than revenue share."

Document background
The Game Development Agreement is essential when engaging professional services for video game creation in Singapore. It establishes the framework for project execution, including ownership of intellectual property, development phases, quality standards, and commercial terms. This document is particularly crucial in Singapore's growing gaming industry, where it must comply with local intellectual property laws, data protection regulations, and content guidelines. The agreement typically covers project scope, timelines, payment structures, and acceptance criteria, providing legal protection for both developers and clients throughout the development process.
Suggested Sections

1. Parties: Identifies the contracting parties and their details

2. Background: Context of the agreement and relationship between parties

3. Definitions: Key terms used throughout the agreement

4. Scope of Services: Detailed description of game development services

5. Intellectual Property Rights: Ownership and licensing of game assets and code

6. Payment Terms: Fee structure, payment schedule, and invoicing

7. Delivery and Acceptance: Milestones, deliverables, and acceptance criteria

8. Confidentiality: Protection of proprietary information

9. Term and Termination: Duration and termination conditions

Optional Sections

1. Change Management: Process for handling scope changes - recommended for complex projects with likely modifications

2. Source Code Escrow: Terms for source code protection - relevant when client requires access to source code

3. Revenue Sharing: Profit sharing arrangements - applicable when developer gets share of game revenue

4. Third-Party Integration: Terms for external software/services - needed when using third-party engines or tools

Suggested Schedules

1. Game Design Document: Detailed specifications of game features and mechanics

2. Development Timeline: Project schedule and milestone dates

3. Technical Requirements: Platform specifications and technical constraints

4. Asset List: Inventory of required game assets and their specifications

5. Testing Protocol: QA procedures and acceptance testing criteria

Authors

Alex Denne

Head of Growth (Open Source Law) @ ¶¶Òõ¶ÌÊÓƵ | 3 x UCL-Certified in Contract Law & Drafting | 4+ Years Managing 1M+ Legal Documents | Serial Founder & Legal AI Author

Relevant legal definitions




























Clauses






























Industries

Copyright Act 2021: Primary legislation governing intellectual property rights for creative works including game code, artwork, music, and other creative elements

Trade Marks Act: Protects game titles, logos, and brand elements through trademark registration and enforcement

Patents Act: Covers technical innovations and unique game mechanics that may qualify for patent protection

Registered Designs Act: Protects original designs used in the game's visual elements

Contract Law (Amendment) Act: Governs the formation, validity, and enforcement of contracts in Singapore

Electronic Transactions Act: Regulates electronic contracts and digital signatures, relevant for online agreements

Personal Data Protection Act 2012: Regulates the collection, use, and disclosure of personal data in the game

Consumer Protection (Fair Trading) Act: Ensures fair trading practices and consumer rights in game sales and distribution

Computer Misuse Act: Addresses cybersecurity and protection of computer systems and game assets

Employment Act: Governs employment relationships if the agreement involves hiring developers or contractors

IMDA Content Guidelines: Regulatory guidelines for game content, ratings, and acceptable media standards in Singapore

Competition Act: Regulates anti-competitive practices in distribution and licensing arrangements

Teams

Employer, Employee, Start Date, Job Title, Department, Location, Probationary Period, Notice Period, Salary, Overtime, Vacation Pay, Statutory Holidays, Benefits, Bonus, Expenses, Working Hours, Rest Breaks,  Leaves of Absence, Confidentiality, Intellectual Property, Non-Solicitation, Non-Competition, Code of Conduct, Termination,  Severance Pay, Governing Law, Entire Agreemen

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